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The 2010 FIRST Robotics Competition game is called Breakaway. The game will be played on a 27' by 54' field with each of three alliances standing outside their end-zone. Robots are to play this game with standard soccer balls. Goals are located in the corners of the fields and there are two obstacles splitting the field into 3 sections. Teams can choose to drive over these obstacles or drive through the tunnels in te center. Robots score by herding or kicking the balls into the opponent's goal. Goal's can be tracked by robots due to the vision targets placed above them.
The 2009 FIRST Robotics Competition game is called Lunacy, and is a commemoration of the 40th anniversary of the first manned lunar landing, Apollo 11. The game is played on an unconventional playing field for FIRST, as the floor is covered with a slick surface rather than the traditional high-traction carpet. The slick surface is intended to simulate the 1/6th gravity of the lunar environment by severely reducing robot drive-train traction. Each robot is required to pull a trailer, which is the scoring objective of the opposing alliances. Balls known as Moon Rocks, Empty Cells, and Super Cells provide teams with scoring opportunities. FIRST introduced some nice twists to take advantage of the improved processing power of the new robot controller that each team is provided, a National Instruments Compact RIO device. Chief among these are cameras that are required to track two different colors rather than one as had been typical in the past. These brightly colored pink and green targets are attached to the top of a post on each trailer, and permit teams to program their robots to better track fast moving opponent trailers.
The object of FIRST:Overdrive is to score points by completing laps around The Track and/or by manipulating 40-inch diameters balls called Trackballs. Two alliances, one red and one blue, consisting of three teams each play the game, for a total of six robots on the field. The game starts with the two red and two blue Trackballs on an Overpass structure spanning the center of the field. Robots score points by knocking off Trackballs, herding Trackballs over their alliance finish line, or hurdling the ball over the Overpass. Additional points are award for each lap that a robot completes around The Track. Robots are required to mover counterclockwise are around The Track during the 2 minute and 15 second match. A combination of "hybrid" and tele-operated robot control modes are used for the game. |
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